namespace = infinity

character_event = {
	id = infinity.1
	desc = EVTDESCinfinity.1
	
	hide_window = yes
	
	is_triggered_only = yes
	
	ai = no
	
	trigger = {
		current_heir = {
			NOT = {
				dynasty = ROOT
			}
		}
	}
	
	immediate = {
		current_heir = {
			add_trait = human_target
		}
	}
	option = {
		name = EVTOPTAinfinity.1
		
		human_target = {
			character_event = {
				id = infinity.2
			}
		}
	}
}
character_event = {
	id = infinity.2
	desc = EVTDESCinfinity.2
	
	hide_window = yes
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAinfinity.2
		create_character = {
			name = Biff
			culture = ROOT
			religion = ROOT
			dynasty = ROOT
			random_traits = no
			female = no
			age = 20
			health = 10
			attributes = {
				stewardship = 1
				intrigue = 1
			}
			employer = ROOT
		}
		new_character = {
			ROOT = {
				dynasty = FROM
			}
			character_event = {
				id = infinity.3
				days = 1
			}
		}
	}
}
character_event = {
	id = infinity.3
	desc = EVTDESCinfinity.3
	
	hide_window = yes
	
	is_triggered_only = yes
	
	#ai = no
	option = {
		name = EVTOPTAinfinity.3
		FROM = {
			dynasty = ROOT
			remove_trait = human_target
		}
		dynasty = mother_bastard
		death = { death_reason = death_accident }
	}
}
			

	